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Loot type in querious
Loot type in querious













For example, we have added a path for PvP combat where people can learn about “tackling” (trapping another ship in space) and they can experience the psychological hurdle of mourning the loss of their first ship. In each career path there are sequences of missions specifically designed to teach skills for that general career category.

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LOOT TYPE IN QUERIOUS HOW TO

We give beginner pilots a series of options about how to learn the game. One new feature is the addition of new career paths to the new player experience. Once we’ve identified an area, the idea is that we then focus on it to make it better. It may simply be confusing or there may be a larger problem. These areas are indicated by red flags in data-for example, when thousands of people read one tutorial three times we see that spike and know that the there is an issue with the tutorial. To do this we added a lot of data logging in the tutorials and career paths, to identify areas for improvement. Aside from that, we also wanted to gain a better understanding of how the NPE is experienced by new players.

loot type in querious

While the NPE is continuously evolving, the goal of the Dominion changes is to teach skills to new players that should make them valuable to any corporation as talented recruits. What was the main goal of the changes you brought forth with the NPE?













Loot type in querious